Big news, folks. The We’ve Got Worm team plus Daly Planet guests Michael and Daniel will be embarking upon a horrifying journey into Earth Bet! We’re playing Weaverdice, the tabletop RPG set in the world of Parahumans. Check out the teaser trailer to get a feel for the setting and characters!
So exciting! All these characters sound incredibly interesting. If the show even approaches the quality of this trailer I’ll be sure to reccomend it to everyone I know, worm reader or no
So exciting! All these characters sound incredibly interesting. If the show even approaches the quality of this trailer I’ll be sure to reccomend it to everyone I know, worm reader or no
That’s exciting, and I’m curious about what the setting in Vegas will be like considering the canon info we have on it.
That said… and I really don’t want to come off as the asshole nagging that “you’re doing it wrong” and that “you’re not allowed to have fun!”. You can absolutely have fun, I have several WD characters that are funny and who play up the ham and cheese of superheroing. But… I’m guessing that broccoli trigger was written by one of the guests who doesn’t know Worm as well as Matt and Scott? Because the only way I see it “working” is that it’s actually a cover story by a Cauldron cape. Sorry.
The other triggers are alright. It’s just that broccoli trigger… a trigger event should be something that could legitimately leave you with some form of PTSD. You can go for something more funny and lighthearted afterward but I think it’s important for the feel of the setting to come from that root of trauma.
I think of the broccoli as being the culminating moment of a lifetime of being abused and manipulated by his father.
I could see that, but I really think the culminating point need to be more serious to really hit. I think the trigger as presented emphasis the wrong elements and so it really sounds like “trigger because you hate broccoli” instead of “trigger because you realize you have basically no control over your life and are totally subservient to your parents”. I’d make the culminating incident something different, but if you really want to use the broccoli I’d put the situation differently like, have the triggeree just remark that they dislike broccoli and the father throws the plate away, leaving him without dinner. That would make the realization that he isn’t even allowed to complain much stronger in my opinion.
I really like the idea of the broccoli being the straw that broke the camels back. Its not about one thing that happened its just the last thing that happened in a series of things that happened. To me thats as interesting as a single point of stress.
You misunderstand what I’m saying. I agree that the broccoli can work as the straw that broke the camel’s back. But I would put more emphasis on the load that preceded the straw. Because in the trigger the broccoli is presented more as a single point of stress rather than a culmination. There’s too much emphasis on the straw, and the rest of the load doesn’t get enough screen time.
I dont think there was enough time to really give that much backstory in the teaser, but we may see that kind of narrative going forward. Or he may just really hate broccoli, if capes can trigger via being pushed in a basketball game I could see it happening with any emotion. I will also say even if this happens to be this character having a funny trigger for comedic affect I am ok with that as well, I find humor to work better for narrative based dice games than hyper seriousness.
Victoria was a second gen, triggering was easier for her, and there were more factors at play than simply being pushed. She was frustrated with not having gotten power to join in the family’s “business” and very conscious of the fact that said family was in the game’s audience and visibly bored.
And I really think the trigger could have put more emphasis on the ongoing abuse with a few changes. It’s not a bad trigger. It’s just that it could be worded better.
And like I said, I’m not opposed to humor, I like having funny characters. But even my funny characters have serious trigger events and I think that gives more meaning to the way they act.
But I’ve already conceded that it’s a bit unfair of me to pressure them, I probably should stop arguing.
I have utmost confidence that all of our characters will get to explore the events leading up to and immediately following their trigger with much more detail than is presented in this short teaser.
That’s exciting, and I’m curious about what the setting in Vegas will be like considering the canon info we have on it.
That said… and I really don’t want to come off as the asshole nagging that “you’re doing it wrong” and that “you’re not allowed to have fun!”. You can absolutely have fun, I have several WD characters that are funny and who play up the ham and cheese of superheroing. But… I’m guessing that broccoli trigger was written by one of the guests who doesn’t know Worm as well as Matt and Scott? Because the only way I see it “working” is that it’s actually a cover story by a Cauldron cape. Sorry.
The other triggers are alright. It’s just that broccoli trigger… a trigger event should be something that could legitimately leave you with some form of PTSD. You can go for something more funny and lighthearted afterward but I think it’s important for the feel of the setting to come from that root of trauma.
I think of the broccoli as being the culminating moment of a lifetime of being abused and manipulated by his father.
I could see that, but I really think the culminating point need to be more serious to really hit. I think the trigger as presented emphasis the wrong elements and so it really sounds like “trigger because you hate broccoli” instead of “trigger because you realize you have basically no control over your life and are totally subservient to your parents”. I’d make the culminating incident something different, but if you really want to use the broccoli I’d put the situation differently like, have the triggeree just remark that they dislike broccoli and the father throws the plate away, leaving him without dinner. That would make the realization that he isn’t even allowed to complain much stronger in my opinion.
I really like the idea of the broccoli being the straw that broke the camels back. Its not about one thing that happened its just the last thing that happened in a series of things that happened. To me thats as interesting as a single point of stress.
You misunderstand what I’m saying. I agree that the broccoli can work as the straw that broke the camel’s back. But I would put more emphasis on the load that preceded the straw. Because in the trigger the broccoli is presented more as a single point of stress rather than a culmination. There’s too much emphasis on the straw, and the rest of the load doesn’t get enough screen time.
I dont think there was enough time to really give that much backstory in the teaser, but we may see that kind of narrative going forward. Or he may just really hate broccoli, if capes can trigger via being pushed in a basketball game I could see it happening with any emotion. I will also say even if this happens to be this character having a funny trigger for comedic affect I am ok with that as well, I find humor to work better for narrative based dice games than hyper seriousness.
Victoria was a second gen, triggering was easier for her, and there were more factors at play than simply being pushed. She was frustrated with not having gotten power to join in the family’s “business” and very conscious of the fact that said family was in the game’s audience and visibly bored.
And I really think the trigger could have put more emphasis on the ongoing abuse with a few changes. It’s not a bad trigger. It’s just that it could be worded better.
And like I said, I’m not opposed to humor, I like having funny characters. But even my funny characters have serious trigger events and I think that gives more meaning to the way they act.
But I’ve already conceded that it’s a bit unfair of me to pressure them, I probably should stop arguing.
I have utmost confidence that all of our characters will get to explore the events leading up to and immediately following their trigger with much more detail than is presented in this short teaser.